I design functional creative tools and cohesive design systems.

Hi, I’m Liselle Custodio. I am a visual designer, 3D illustrator, and frontend developer. With over 9 years of experience, I help organizations and independent creators bridge the gap between complex technology and beautiful visual communication. I turn chaotic creative pipelines into clean, scalable workflows.

A systems-first approach to visual art.

I don’t look at design as just isolated assets; I look at it as an ecosystem. My background is as a licensed Landscape Architect with a Master’s degree in Urban and Regional Planning from the University of the Philippines. In urban planning, you learn how individual nodes, zones, and paths connect to form a living city. I apply that exact planning logic to digital design. Every asset, logo, code snippet, and interface is a modular component engineered to work together.

My Technical Stack

3D & Game Engines (Blender, Unity, Unreal Engine, Godot, Substance Painter, Substance Designer, AutoCAD, SketchUp). UI & Illustration (Figma, Photoshop, Illustrator, InDesign, Canva, Clip Studio Paint, Procreate). Web Development (WordPress, Elementor, HTML5, CSS3, JavaScript, WebGL/WebGPU). Automation (Python, Google Apps Script, Make, Zapier, Slack API, Git). Video & Motion (Premiere Pro, After Effects, Cavalry, DaVinci Resolve).